CQM #10 Practice

NameTypeIDSubmissionsScoreEditorial
Game of SubstringsGame TheoryGoS-PRAC0/89100 ptNone
Sum of DigitsDynamic ProgrammingSOD-PRAC1/38100 ptNone
Fix My BOTAd-HocBOT-PRAC0/2100 ptNone
World PeaceGraph Theory : BridgesPEACE-PRAC0/1100 ptNone
Sum of DiagonalsAd-Hoc : SimulationSUMDIAG-PRAC0/0100 ptNone

CodeJam'14 Finals

NameTypeIDSubmissionsScoreEditorial
AA-VV Plan a Holiday!AA-VV20/4100 ptNone
XOR GameGraph Theory : BFSXGAME1/5100 ptNone
Product of DigitsAd-hocPOD1/2100 ptNone
Bit ShuffleBit ManipulationBITS1/2100 ptNone
Little Elephant and IntervalsBinary SearchLEI0/0100 ptNone
Array Minimum QueriesAd-hoc/ HistogramAMQ0/21100 ptNone
Circular Square SumDynamic ProgrammingCSS0/0100 ptNone

CodeJam'14 Prelims

NameTypeIDSubmissionsScoreEditorial
AA-VV GamesGame TheoryAA-VV0/0100 ptNone
Sad SongsSAD0/1100 ptNone
DOTA MemoriesBit ManipulationDOTA0/0100 ptNone
ParcelsDynamic ProgrammingPARCEL0/0100 ptNone
Russia and CremiaGraphRAC0/0100 ptNone
Stack of CoinsGreedyCOIN0/0100 ptNone
Little Elephant and StringsMaths, RecursionLES0/1100 ptNone

CQM #9 Practice

NameTypeIDSubmissionsScoreEditorial
CSEPLAd-HocCSEPL-PRAC0/0100 ptNone
Evil Sahu Strikes AgainAd-hocESSA-PRAC0/1100 ptNone
My SeriesMatrix ExponentitationSERIES-PRAC0/0100 ptNone
GarlandDynamic ProgrammingGARLAND-PRAC0/0100 ptNone
NoticesGraph Theory : Dijkstra, BitMaskingNOTICES-PRAC0/0100 ptNone

Bitotsav - Overnite Coding

NameTypeIDSubmissionsScoreEditorial
BFFAd-Hoc : SortingBFF0/0100 ptNone
High School MathematicsMathematicsHSM0/1100 ptNone
On The Way To HeavenBinary Search, GreedyHEAVEN0/0100 ptNone
Air TrafficGeometryAIR0/0100 ptNone
Busy AkshayDijkstra+Knapsack/CoinChange/SubsetSumBUSY0/0100 ptNone
CrackersDynamic ProgrammingCRACKERS0/0100 ptNone

CQM #8 Practice

NameTypeIDSubmissionsScoreEditorial
QueriesRMQQUERY-PRAC0/0100 ptNone
Jumping FrogsNumber TheoryFROGS-PRAC0/0100 ptNone
Almost Square NumbersNumber Theory / Ad-HocASN-PRAC0/0100 ptNone
TrainsGreedy, Data StructureTRAINS-PRAC0/0100 ptNone
Minimum Length MessageString MatchingMLM-PRAC0/0100 ptNone

CQM #7 Practice

NameTypeIDSubmissionsScoreEditorial
Tick TockAd-HocCLOCK-PRAC0/00 ptNone
Toggle Numbers RevisitedAd-HocTOG_REV-PRAC0/00 ptNone
Lets Play!!Game Theory, DP/GreedyPLAY-PRAC0/00 ptNone
Evil Sahu and his VirusAd-HocEVILSAHU-PRAC0/00 ptNone
Road TripGraph Theory, DPROAD-PRAC0/00 ptNone

Vertechx Coding Finals (Div 1)

NameTypeIDSubmissionsScoreEditorial
SimpleNumber TheorySMP0/0100 ptNone
Find That AreaAd-Hoc : SimulationAREA0/0100 ptNone
SwapsDynamic ProgrammingSWAPS0/0100 ptNone
Maze GameGraph TheoryMGAME0/0100 ptNone
Tree CutsGeometryTREECUT0/0100 ptNone
Help MeAd-HocSMS0/0100 ptNone

Vertechx Coding Finals (Div 2)

NameTypeIDSubmissionsScoreEditorial
Number GameGame TheoryNUMGAME0/0100 ptNone
Isosceles TriangleMathsTRI0/0100 ptNone
Finger CountingAd-hocFCNT0/0100 ptNone
The Sacrificial FirepitsGeometryTSF0/0100 ptNone

Vertechx Coding Finals (Common)

NameTypeIDSubmissionsScoreEditorial
Consonants _SmallAd-HocCONSMALL0/025 ptNone
Consonants _LargeAd-HocCONLARGE0/075 ptNone
Toggle numbersAd-HocTOGGLE0/0100 ptNone

CQM #6 Practice

NameTypeIDSubmissionsScoreEditorial
BouquetCombinatoricsBouquet-PRAC0/0100 ptNone
Forbidden DigitsGraph Theory : BFSFD-PRAC0/0100 ptNone
Find YAd HocFINDY-PRAC0/0100 ptNone
URL ExtactionRegexURL-PRAC0/0100 ptNone
Palindrome ConstructionDynamic ProgrammingPALCONS-PRAC0/0100 ptNone

CQM #5 Practice

NameTypeIDSubmissionsScoreEditorial
SORTDynamic ProgrammingSORT2-PRAC0/0100 ptNone
Primes, the Permutation & Everything !Number TheoryPERM-PRAC0/0100 ptNone
HogwartsGraph Theory : DijkstraHGTZ-PRAC0/0100 ptNone
Secure it !!Dynamic ProgrammingSI-PRAC0/0100 ptNone
Suvernarekha TripGreedyST-PRAC0/0100 ptNone

CQM #4 Practice

NameTypeIDSubmissionsScoreEditorial
Race FixingTernary/Binary SearchRACEFIX-PRAC0/17100 ptNone
Too Much DotaDynamic ProgrammingTMD-PRAC0/0100 ptNone
Grid HopAd-Hoc, MathematicsGH-PRAC0/0100 ptNone
CubeAd-HocCUBE-PRAC0/0100 ptNone
Longest SequenceGraph Theory, DPLONGSEQ-PRAC0/0100 ptNone

Miscellaneous

NameTypeIDSubmissionsScoreEditorial
Water HarvestingAd-HocHARVEST-PRAC0/00 ptNone
Learning Edit DistanceEdit DistanceLED0/00 ptNone

CQM #3 Practice

NameTypeIDSubmissionsScoreEditorial
Lazy JakeDynamic ProgrammingPAINT-PRAC0/1100 ptNone
GG and TagsDivide and Conconquer : Inverstion CountGGNTAG-PRAC0/0100 ptNone
StaircaseDynamic ProgrammingSTAIR-PRAC0/0100 ptNone
DivisibilityNumber TheoryDIV13-PRAC0/0100 ptNone
Unicorns & DragonsGraph Theory : BFSUND-PRAC1/1100 ptNone

Pantheon CodeZilla (Div 1)

NameTypeIDSubmissionsScoreEditorial
Binary SearchableAd-HocBS-PRAC0/0100 ptNone
CS-IPRecursionCSIP-PRAC0/0100 ptNone
Lazy PeopleGraph Theory : DijkstraLAZY-PRAC0/0100 ptNone
XOR or ORBit ManipulationX_OR-PRAC0/0100 ptNone
PJ HorrorCombinatorics & DPPJ-PRAC0/0100 ptNone
Lucky pairsBit Manipulation,GraphLUCKY-PRAC0/0100 ptNone

Pantheon CodeZilla (Div 2)

NameTypeIDSubmissionsScoreEditorial
Kaprekar NumbersAd-HocKAPP-PRAC0/0100 ptNone
HELPAd-HocHELP-PRAC0/0100 ptNone
Mathematics Revisited !!MathematicsMR-PRAC0/0100 ptNone
Sieve LimitNumber TheorySIEVELIM-PRAC0/0100 ptNone
PairsAd-HocPAIR-PRAC0/0100 ptNone

CQM #2 Practice

NameTypeIDSubmissionsScoreEditorial
Yet Another Sorting AlgorithmAd-HocYASA-PRAC0/0100 ptNone
Minimum InstructionsDynamic ProgrammingMINSTR-PRAC0/0100 ptNone
FloodGreedy & Flood-FillFLOOD-PRAC0/0100 ptNone
Queue (Pro)Greedy & Data StructuresQUE2-PRAC1/275 ptNone
Queue (Rookie)GreedyQUE1-PRAC0/025 ptNone
easySearchSliding WindowES-PRAC0/0100 ptNone

Learn to Code

Algo Week 2

NameTypeIDSubmissionsScoreEditorial
Lighted CarpetDynamic ProgrammingLIGCAR0/00 ptNone
MAKEHEAPRecursionMAKEHEAP0/00 ptNone
ANAGRAM - 2RecursionANAGRAM20/00 ptNone
Steps HardDynamic ProgrammingSTEPS20/00 ptNone
Steps EasyDynamic ProgrammingSTEPS10/00 ptNone
Interleaving of StringsRecursionIS0/00 ptNone
Odd DivisorRecursionODD0/00 ptNone
JhalakBinary SearchJHALAK0/00 ptNone
K - DivisibilityDynamic ProgrammingKDIV0/00 ptNone
ANAGRAMRecursionANAGRAM0/00 ptNone
BournevilleDP : Coin ChangeBOURN0/00 ptNone
BridgesDynamic ProgrammingBDG0/00 ptNone

CQM #1 Practice

NameTypeIDSubmissionsScoreEditorial
SortDynamic ProgrammingSORT-PRAC0/0100 ptNone
MountaineeringGraph Theory : Dijkstra'sMOUNT-PRAC0/0100 ptNone
Lazy N00BAd-HocLAZYP-PRAC0/0100 ptNone
MedianData StructuresMID-PRAC0/0100 ptNone
Playfair CipherAd-Hoc : SimulationPFC-PRAC0/0100 ptNone

CQM #0 Practice

NameTypeIDSubmissionsScoreEditorial
FissionNumber TheoryFISS-PRAC0/20 ptNone
Pro And NoobBit ManipulationPAN-PRAC0/00 ptNone
QuizProbabilityQUIZ-PRAC0/00 ptNone
DonAd-Hoc : SimulationDON-PRAC0/00 ptNone
Minimum RangeAd-HocMINRANGEPRAC0/00 ptNone

Algo Week 1

NameTypeIDSubmissionsScoreEditorial
Switch The LightsGraph Theory : BFSLIGHTS0/00 ptNone
HI-5Graph Theory : BFS/DFSHIFIVE1/50 ptNone
BytelandGraph Theory : BFS/DFSISLAND1/10 ptNone
Will Neo make it?Graph Theory : BFSMATRIX1/60 ptNone
RouterGraph Theory : BFSROUTER0/60 ptNone
TakeshiGraph Theory : BFS/DFSPOGO1/30 ptNone
Learning BFS 2Graph Theory : BFSBFS22/80 ptNone
Learning BFS 1Graph Theory : BFSBFS11/50 ptNone

Codejam Finals

NameTypeIDSubmissionsScoreEditorial
HistogramHIST0/7100 ptNone
Looney TunesGraph TheoryLOONEY0/0100 ptNone
Adding NumbersADDNUM0/0100 ptNone
SumSUM0/0100 ptNone
ShootingSHOOT0/0100 ptNone

Codejam

NameTypeIDSubmissionsScoreEditorial
HTML ValidationHTMLV0/0100 ptNone
GetMaxGETMAX0/0100 ptNone
VerticalVERTICAL0/0100 ptNone
Probability of PalindromesPROPALIN0/0100 ptNone
PaintPAINT20/0100 ptNone
FootballFOOTBALL0/0100 ptNone
ACM vs Non-ACMACMVSNON0/0100 ptNone

CQM-14

NameTypeIDSubmissionsScoreEditorial
Is it Random?RANDOM0/0100 ptNone
String MatchSTRMATCH0/0100 ptNone
Square GridSQGRID0/0100 ptNone

CQM-13

NameTypeIDSubmissionsScoreEditorial
Treasure HuntTREASURE0/0100 ptNone
Palindrome MakerDynamic ProgrammingPALINDROME0/0100 ptNone
Caesar CipherAd-HocCAESAR0/0100 ptNone
Progressively Larger RingsRINGS0/0100 ptNone
Soldiers & TerroristsGraph Theory : SCCSOLDIER0/0100 ptNone

CQM-12

NameTypeIDSubmissionsScoreEditorial
CardsAdhocCARDS0/0100 ptNone
TreesBipartite Network FlowTREES0/0100 ptNone
Caps OnCAPS0/0100 ptNone
Escape from Misty MountainsMISTY0/0100 ptNone
HartaalHARTAAL0/0100 ptNone

CQM-11

NameTypeIDSubmissionsScoreEditorial
StupidSTUPID0/0100 ptNone
DependenciesGraph TheoryDEPEND0/0100 ptNone
Binary CouplingBINCOUP0/0100 ptNone

CQM-10

NameTypeIDSubmissionsScoreEditorial
RSA Decryption 2Number TheoryRSA20/0100 ptNone
4-Way Tree4TREE0/050 ptNone
Save the CitySAVECITY0/025 ptNone
CardinalCARDINAL0/050 ptNone
DivisibilityNCKDIVP0/075 ptNone

DEV-CQM

NameTypeIDSubmissionsScoreEditorial
Making DirectoriesAd-HocMKDRT0/0100 ptNone
SolveXYNumber TheorySLVXY0/0100 ptNone
Email Address ValidationAd-HocEMAIL0/0100 ptNone
Selection GameSELECTION0/0100 ptNone

CQM-9

NameTypeIDSubmissionsScoreEditorial
Attack on KryptonKRYPT0/0100 ptNone
MultiThreadingAd-HocMULTITHR0/0100 ptNone
No Dues DilemmaNODUES0/0100 ptNone

CQM-8

NameTypeIDSubmissionsScoreEditorial
TribonacciMatrix ExponentiationTRIB0/0100 ptNone
SponsorsSPONSOR0/0100 ptNone
Optimal PartitionOPTPART0/0100 ptNone
Shopping with ExSHOPEX0/0100 ptNone
LuckyLUCKY0/0100 ptNone

Pantheon CodeZilla

NameTypeIDSubmissionsScoreEditorial
I Need InternshipINTERN-PRAC0/0100 ptNone
City MapGraph TheoryCITYMAP-PRAC0/0100 ptNone
Array RevampARRAY-PRAC0/0100 ptNone
Build!Number TheoryBUILD-PRAC0/0100 ptNone
Next PalindromeAd-HocPALIN-PRAC0/0100 ptNone

CQM-7

NameTypeIDSubmissionsScoreEditorial
DivideDIVIDE0/0100 ptNone
Match Fixing!Graph TheoryMATCHFIX0/0100 ptNone
TreeTREE0/0100 ptNone
ChocolateCHOC0/0100 ptNone
Cat LanguageCATS0/0100 ptNone

CQM-6

NameTypeIDSubmissionsScoreEditorial
Game Theory AgainGTA0/0100 ptNone
Power StringsPOWSTR0/0100 ptNone
RandomAd-HocRAND0/0100 ptNone
JediJEDI0/0100 ptNone
Fibonacci RemixedMatrix ExponentiationFIBR0/0100 ptNone

CQM-5

NameTypeIDSubmissionsScoreEditorial
Bent LinesBENT0/0100 ptNone
RobolutionGraph Theory : BFSROBO0/0100 ptNone
ACM Vs Non-ACMGraph TheoryACM0/0100 ptNone
Attack of the Martians!Matrix ExponentationMARTIANS0/0100 ptNone
RSA DecryptionNumber TheoryRSA10/0100 ptNone

CQM-4

NameTypeIDSubmissionsScoreEditorial
Try Copying AgainDynamic ProgrammingTRY0/0100 ptNone
RangeData StructuresRANGE0/0100 ptNone
MeowGame TheoryMEOW0/0100 ptNone
MemoryGraph Theory : Dijkstra'sMEMORY0/0100 ptNone
Prime CheckNumber TheoryPRIME0/0100 ptNone

CQM-3

NameTypeIDSubmissionsScoreEditorial
Mass RelayGraphs : Bellman-FordMASSRELAY0/0100 ptNone
Hex-NumbersNumber TheoryHEXNUMBERS0/0100 ptNone
Train the peopleDP : Knapsack, Coin ChangeTRAIN0/0100 ptNone
Count Even DivisorsBit ManipulationEVENDIV0/0100 ptNone

CQM-2

NameTypeIDSubmissionsScoreEditorial
Work in MinesAd-HocMINES0/0100 ptNone
Base EncodingBit ManipulationBASEENC0/0100 ptNone
CouplingAd-HocCOUPLING0/0100 ptNone
RoadiesDP : Rod CuttingROADIES0/0100 ptNone
Array SumDP : KnapsackARRAYSUM0/0100 ptNone

CQM-1

NameTypeIDSubmissionsScoreEditorial
Friend SuggestionsGraph TheoryFRIENDS0/0100 ptNone
Count OddBit ManipulationCOUNTODD0/0100 ptNone
Sell the ItemsDynamic ProgrammingSELLITEM0/0100 ptNone
Base ConversionAd-HocBASECONV0/1100 ptNone
Forever Alone Level 140Number TheoryFOREVERALONE0/0100 ptNone

CQM-0

NameTypeIDSubmissionsScoreEditorial
Count, Count & Keep CountingBit ManipulationCOUNT0/0100 ptNone
Naturally RationalCombinatoricsNATRAT0/0100 ptNone
WorkshopWORK0/0100 ptNone
Marry MeGraph Theory : BFSMARRY0/0100 ptNone
Wedding CardsDP : Edit DistanceWEDCARD0/0100 ptNone
Fibonacci SeriesDynamic ProgrammingFIBO1/5100 ptNone

Test

NameTypeIDSubmissionsScoreEditorial
SquaresAd-HocTEST51/1410 ptLink

Contest

Mode Judge

Passive

Online

Overall Rankings

RankNameScore
1xyz0
2Ams0
3TIP0
4team420
5xyzz0
6asdasdasd0
7abcd0
8khankhan0
9Gabriel0
10gigel0